Showing posts with label Call of Duty 4. Show all posts
Showing posts with label Call of Duty 4. Show all posts

April 4, 2008

Call of Duty 4: Variety Map Pack Now Live

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The first map pack for Infinity Ward's Call of Duty 4, entitled the Variety Map Pack, is now available on the Xbox Live Marketplace. Playstation owners remember the map pack is exclusive to the 360 for the first three weeks, stay tuned for information on when the PS3 pack will release. Hit the jump for full descriptions of each new map!

Soucre: FourZeroTwo


Broadcast












Its size and alternating routes make “Broadcast” great for large team games. A large, multi-story television station with plenty of window vantage points creates the perfect setting for floor-to-floor combat. The station is surrounded by extensive outdoor areas consisting of a long parking lot, surrounding buildings with sniping hiding spots and side-rooftop access to the top and bottom floors of the television station.


Creek












A large wide open village in the woods, “Creek” consists of heavy foliage, great for sniper cover: a deep ravine offers an excellent vantage point for ambushes; an underground cave offers an alternate evasion route; and various multi-floor houses populate a patchwork of connected farmland. This extensive open map is great for snipers with plenty of natural coverage consisting of rocks and trees. There are various routes for advancement from both high and low vantage points over and underneath the hillsides. Another great map for large team games.


Chinatown













A modern revision of the classic Call of Duty “Carentan” map, “Chinatown” takes players to the foggy downtown district of a Chinatown. A night time setting, the cityscape is well lit by the full moon and the glow of brightly colored lanterns and neon lights from local businesses. This district offers a variety of open-street and interior settings, perfect for fire fights throughout the connected roads, courtyards, antique shops and markets within it. Great for all game types and players.


Killhouse













“Killhouse” is an enclosed warehouse made of plywood structures, mock-ups and speed-run courses used for training, creating the right mix of obstacles for small team games or free-for-alls with a variety of soft and hard cover points spread throughout the entire ground level.

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March 18, 2008

Call of Duty 4 Patch Finally Comes to PS3

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UPDATE: I just checked for myself and the patch is indeed up. Let us know how you like the changes in our comments section.

Finally the Playstation fans are able to enjoy the same COD4 patch the Xbox players were treated to about a month ago. Robert Bowling, aka IAMfourzerotwo, says the patch will be out this week. According to Joystiq, the patch is already up.

The patch includes numerous fixes such as much improved sniper accuracy while using the ACOG scope and host migration. You can view the fill list of changes here.

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March 17, 2008

Call of Duty 4 DLC Footage and GotY Edition

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Call of Duty 4 will be getting new maps in April. There will be four maps total: Broadcast, Chinatown (COD2 veterans may recognize it's similarity to Carentan), Creek and Killhouse. Hit the jump to view footage from each map.

IGN was able to get a hands-on with Call of Duty 4's new maps. Here is footage from each.









It looks like Infinity Ward made sure to include a lot of variety in this map DLC, from the open outdoors of Creek to the confined quarters of Killhouse.

GotY Edition
Infinity Ward will be releasing a Game of the Year edition of Call of Duty 4. It will include a new cover to reflect their awards and tokens to unlock the upcoming map DLC.

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February 29, 2008

Call of Duty 4 Update is Live

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We have just received word the the Xbox 360 title update for Call of Duty 4 is now live. Hit the jump for the update details.

TeamXbox had full patch details a while back:

"Addition of Host Migration
* If Host of lobby leaves, all players will be deposited back to the lobby where next best host will be selected before new game restarts. Players will no longer be kicked out of game entirely.

Improved Network Performance For Larger Games
* 18 player games now require more bandwidth to host, resulting in smoother performance for players.

Optimized Server Selection for First Match
* Server selection is now optimized to select best bandwidth servers associated by LSP.

Updated Spectator "Chase Cam"
* Change Spectator Mode: Switch between First Person and Third Person.
* 360 Degree rotation around character you're spectating.

Fixed "Playlist Older Than Host" Error
* Player will no longer get error when entering games.

Optimized Corrupt Create-a-Class Handling
* Players will no longer be kicked from game when their create-a-class data is corrupted.

Added Kill Cam To Everything
* Kill Cam view Added: Air Strike Bombs (Follows bomb from plane to target)
* Kill Cam view Added: Grenades (Follows frag from hand to ground, then rotates to view target)
* Kill Cam view Added: RPGs (Follows RPG from launch to target)
* Kill Cam view Added: M203 Rounds (Follows round from launcher to target)
* Kill Cam view Added: Claymores (Views from behind claymore until explosion)
* Kill Cam view Added: C4 Packs (View from pack rotating to watch target)
* Kill Cam view Added: Martrdom (View from grenade rotating to watch target)

Optimized Old School Experience
* Added Unlimited Sprint
* Doubled Magazine Size
* Added Ragdoll Cam

Additional Start Spawn Locations in All Maps
* Added a minimum of 9 extra start spawns on each side of all maps.

Optimized Sniper Rifle / ACOG Scope Accuracy
* Sniper Rifles and ACOG scope accuracy improved due to fix.

Fixed Weapon Sprint Bug
* Bug which gave players more sprint when using particular weapons. "

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